The RotoWire Blog has been retired.

These archives exist as a way for people to continue to view the content that had been posted on the blog over the years.

Articles will no longer be posted here, but you can view new fantasy articles from our writers on the main site.

Daily Games Review: Trust Tracker

I use the Trust Tracker to publicly track the usefulness – or lack thereof – of the recommendations I made in my most recent Daily Games Cheat Sheet article.

For a more detailed introduction, check out my first and second posts here and here.

Players are measured according to their p/K (points per thousand dollars spent). Depending on their p/K and the approximate number of points needed to win a 50-50 league that night, players are rated as either "helpful", "competitive", or "harmful".

On a normal night with a full slate of games (roughly 10 or more), you will need to score between 240 - 250 points to win a 50-50 league. On those nights, a p/K of 4.8 or higher is helpful, a p/K between 4.0-4.8 will keep a roster competitive, and a p/K below 3.5 is harmful.

While there is always variation from contest to contest, the scores required to win each one on any given night are usually very closely grouped, regardless of entry cost. Last time I wrote the Daily Games Cheat Sheet, Wednesday, November 12, the scores required to win most contests were within the benchmark 240-250 range.

In Wednesday's article, I recommended 12 players for use:

  • Eight players (67% of those recommended) recorded p/K values above 4.8.
  • Three players (25%) recorded p/K values above 7.0.
  • One player (8%) recorded a p/K value between 4.0-4.8.
  • Two players (17%) recorded p/K values below 3.5.
  • The best recommendation was Chris Kaman, who recorded a p/K of 9.4. He registered the 6th highest p/K in the league Wednesday night.
  • The worst was Jeremy Lamb, who played only half his previous low for minutes in a game(17, from 34), scoring only 6.25 fantasy points for a terrible 1.6 p/K. Anthony Morrow was great in his first fully healthy game, and Lamb continued his shooting woes from the night before (2-13 FG on Tuesday, 2-10 FG on Wednesday) – those factors combined to cause the low usage.

Overall, 75 percent of my recommendations were of competitive value or better, 67 percent were actively helpful, and 17 percent were damaging.

The team that I entered Wednesday on DraftKings was created using only* players highlighted in my Wednesday article. It scored 270.5 points for an overall p/K of 5.41, despite using Jeremy Lamb.

*Since so few of the players I recommended cost above the $6,250 per roster spot average, I technically used seven players from my article, and only tweeted (@rikleen) about the eighth.

Season Accounting

Through four articles this season, I have recommended 67 players for use.

  • 41 have been helpful (61%)
  • 49 have been competitive or better (73%)
  • 12 have been harmful (18%)

DGTT